Anton Medvedev · 2D Artist & Art Director

Art Direction. Concept Art. Illustration.

Art Director and Concept Artist specializing in full-cycle visual development for games: characters, environments, key art and storytelling, taken from first sketch to shipped title.

About

Anton Medvedev

My name is Anton Medvedev — an Art Director, Concept Artist and Illustrator with over 5 years of experience in the game industry. I've worked across a wide range of genres and styles — gritty shooters, post-apocalyptic survival gear, Warhammer-style RTS armies, casual and mobile titles, and personal illustration — building a visual language for each project rather than repeating one look. I've worked in illustration since 2011 and in game development since 2020, progressing from junior specialist to Art Director.

As an Art Director I define and develop the visual direction of projects, build and optimize art pipelines, lead teams of artists and control quality across every stage of production, and maintain visual consistency and alignment with product goals. I have experience in both R&D / pre-production — exploring and establishing a visual language — and production, bringing projects through to release.

Based in Tbilisi, Georgia — open to remote work and relocation.

Featured: CQ.ru interview, 2026 — on the difference between an art director and an artist.

Skills

  • Key Art
  • Maintaining visual style consistency
  • Character / Environment / Props Concept Art
  • Marketing Illustrations
  • AI Tools — MidJourney, Vizcom (Stable Diffusion), ChatGPT, Gemini
  • Blender, 3DCoat
  • Frame-by-frame animation, motion design

Experience

  1. Watt Studio

    Oct 2025 — present

    Art Director / 2D Artist

    Art Director of GRIMPS — a gritty, insane grunge shooter for Steam. Developed the art bible to establish the game's visual style. Created key art, characters, environments and weapons. Supervised 3D artists to ensure visual consistency across the project.

  2. NDA Company

    Nov 2023 — Dec 2024

    Art Director / Concept Artist

    Art Director for over a year on an RTS project in a Warhammer-style setting for Steam. Made key decisions on visual development, led a team of 4 artists, and created the full unit lineup (31 units) plus environment concepts and VFX.

  3. Ritmi App

    Oct 2022 — Nov 2023

    Art Lead / 2D Artist

    A rhythm-dance mobile game released on Google Play and the App Store. Developed core character concepts, outfits and 100+ customization options, locations and props. Illustrated and animated track cover art, and supervised 3D artists for visual consistency.

  4. Mack Software

    Jul 2022 — May 2023

    NFT / Concept Artist

    Created artwork for NFT collections.

  5. The Heroes

    Jan 2022 — Aug 2022

    Concept Artist

    Character concept art and illustrations.

  6. Frostgate

    Mar 2021 — Jun 2022

    Concept Artist

    Concept artist on Dead State: Heroes, a mid-core zombie-apocalypse mobile RPG (see the case study above) — designed characters, environments and props, working closely with game designers and programmers to keep the visuals aligned with gameplay under tight deadlines.

  7. Creative Agency FABULA

    Aug 2019 — Feb 2020

    Illustrator

    Commercial illustration, creative concepts and presentation design.

  8. Freelance

    Jun 2010 — Aug 2019

    Illustrator

    Started out with commercial illustration; moved into game art from 2015 — concepts, character design and illustration.

Contact

Open to Art Director and Concept Artist roles — reach out directly or find me on the platforms below.